The Best Positive Traits in Project Zomboid Build 41. +1. Maybe 5/5 Simply because it's the only trait that gives nimble. I always take wakeful so I have more time for zombie stomping in a day. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. As these two are pretty similar to each other i thought id bring them both under the same category. First Aid is such a brokenly bad skill it shouldn't even be in the game currently. Don't eat spoiled food. Basically 2 free points. Possibly the most harmful traits you can take. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. https://discord.gg/theindiestone, Press J to jump to the feed. Play deaf, it's 12 free points. I play with darker nights so Cat Eyes is one that I always take. Don't really need it if you have a profession that gives maintenance though. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Many people don't care about the lost time; at least for single player. Along the same lines as thin-skinned Hemophobic is another great trait for those that are pretty good at avoiding combat. Pacifist. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. To achieve this, you will need to balance out positive traits with negative ones. How good this is, is up to you. My opinions on each trait in the game I made in an ADHD fuelled frenzy. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. Comments are on moderation and will be approved in a timely manner. Conspicuous: 3/5. I guess it is really playstyle dependent. Just avoid getting fractures and you will barely notice you have the trait. Overweight, I always pick overweight. Yes good call with the Thin-skinned. If an attack is blocked the damage is simply negated. This one will really depend on the type of character you want to play and which version of the game you are playing. Wakeful. Take with outdoorsman to negate most of the negative effects and gain 2 free points. Claustrophobia on a no sleep MP server is just free points. Underweight has a similar penalty, it makes your attacks deal less damage. I never play without it. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. Before posting try the sledgehammer. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. It does make the early game a lot easier, though. I'm definitely not confident or patient enough to play that character yet, though! And do they have any negatives that stick forever? .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. It helps peel away some of them from larger groups. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. Same thing with under/overweight. Its that easy. Here is some of the best negative traits in Project Zomboid. More annoying than anything. It makes getting bitten extremely easy. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. Maintenance and carpentry are essential skills. Copyright 2023 Pro Game Guides. Iron Gut: Easy 1/5. This list will show you my personal favorites and make you think of some traits you didn't consider before. I wanna make a full late game character. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases. No one can fight . Allows you to detect zombies behind you at a greater distance. Reduces container capacity by 30%, including vehicles. Stay aware of your surroundings and it wont be a problem. You can just eat more or less and eventually it will be free points. Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Not worth it, dexterous is too useful, and the 400% transfer rate is insane. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. NEVER take this. If you're not a Burglar (or Police) it's a very good pick. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). Maybe not deadly, but you will attract a few more zombies. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Rather than the game auto slowing down from fast forward when you get attacked from behind, the game will auto slow down when a zombie enters that short circle behind your character that you get with keen hearing. Kind of a niche case but worth mentioning. It's entirely unnecessary. Can be annoying having to eat so often, though. This is a real challenge to start with and a pain in the ass to raise your fitness. However, if you go a while without smoking, you will become unhappy until you reach the point of depression. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. After about a week in-game you wont be struggling from this anymore. Allows you to keep a regular schedule, stay out of the dark, and excercise/forage/run/fight more before getting sleepy. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Generally high-fat foods are going to be easy to find. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. The critical chance of attacks is capped between 10% and 90%. Thanks for the list and the explanations. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. I'd rather level up dancing or piano (an actual mod skill). Description - Increases reading speed and takes less time for books. Whenever a zombie performs an attack the player has a chance to block it. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! The first one is called Positive Traits and these perks make your character stronger. Increases fuel consumption by 100%. Expensive, though. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. The most expensive traits in the game, but often essential to survival. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. Remember now, try the sledgehammer then post your questions. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. For experienced players this can actually be a positive-ish trait once you get past the early game. Absolute garbage because of how it works. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Just fast forward time. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. Will the withdraw symptoms cease after awhile? Not worth 1 extra point. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. Here you will find what we consider the best positive traits to choose in Project Zomboid. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. This will only really become a problem if you are playing in a multiplayer server. Press question mark to learn the rest of the keyboard shortcuts. The +2 boosts will be insanely useful from the early to late game. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Also prevents you from using the radio for weather/helicopter event warnings. I love claustrophobic. Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. lose = to misplace or get rid of something ("How did you lose the keys?"). I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . The bonus to crafted structures is nice too but not a major selling point. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. (It has positive and negative traits in mind) Until next time, stay frosty survivors! While water will shut off during the first month of the game, it's easy to find . 2 High Thirst. Create an account to follow your favorite communities and start taking part in conversations. New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. Despite this it is still a very significant issue with stealth, yes. It makes the low speed torque of vehicles almost completely vanish. They need to give it more features and make it much stronger. Prone to illness + outdoorsman somewhat cancel out for +2 points. Yes. Find the official Discord here: This in turn will help your character not to get panicked as quickly. Otherwise, 5 free points. You character wont get panicked if they come to a fight, it will just slow the EXP gain. Under the hood . I really dislike playing with this perk, but it isnt entirely detrimental. Only worth taking if you have slow modded vehicles. Pair with cowardly (or agoraphobic) and you have a very speedy character. No brainer. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Considering how valuable points are this is a massive waste. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. There really isnt a best build for the game. Kinda boring to sit through, though. It's a complete joke as-is. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. On the flip side weak is very good points for this reason. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. It's an absolutely amazing trait. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? 4 & 5- Always worth considering when making a new character. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. The negative effects from these traits will not last. First aid is useless. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Positive Traits: Speed Demon 1/5 Waste of one point. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. Categories Community content is available under CC-BY-SA unless otherwise noted. Possibly the best perk you can take. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. Points added: +2 I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. This perk isnt working at all as of the time im writing this, so its free points. First aid is not. Looking through the list, I think you got them all. Smokes have always been pretty easy to find in Project Zomboid. People be doing a lot of running in this game. Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Runner: 3/5. Just sleep through the nights or carry a flashlight, its that easy. Not bad per se, just not worth the points. Positive traits are available if you have some extra points spare to use before jumping into the game. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. Project. Valve Corporation. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. With Project Zomboid youre generally going to be spending most of your time avoiding the action rather than tearing through zombies. For only 2 points, this trait is a steal. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using. You can really live without this one, 6 points is costly too. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. You can gain a couple levels in them by just watching TV in the first 9 days. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. Gardener: 1/5. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Just confirming what you stated about keen hearing. If that doesn't work then post the question. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Fitness is hard to level. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Just watch life and living and read books for the first week to level cooking. I dont like smoker cause I hate micromanaging smokes, but if you dont mind it its pretty good too. Some people don't care though hence why in the middle at 3/5. If youre being stealthy you can generally avoid getting into danger but youre right. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. Worth considering if you know what youre doing.

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